/* $Revision: 1.2 $ */ #ifndef _LCC_D3D_H_ #define _LCC_D3D_H_ #include #define COM_NO_WINDOWS_H #include #define D3DAPI WINAPI DEFINE_GUID( IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 ); DEFINE_GUID( IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 ); DEFINE_GUID( IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E ); DEFINE_GUID( IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E ); DEFINE_GUID( IID_IDirect3DExecuteBuffer,0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E ); DEFINE_GUID( IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E ); typedef struct IDirect3D *LPDIRECT3D; typedef struct IDirect3DDevice *LPDIRECT3DDEVICE; typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER; typedef struct IDirect3DLight *LPDIRECT3DLIGHT; typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL; typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE; typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT; #include "d3dtypes.h" #include "d3dcaps.h" #undef INTERFACE #define INTERFACE IDirect3D DECLARE_INTERFACE_(IDirect3D, IUnknown) { STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; STDMETHOD_(ULONG, AddRef) (THIS) PURE; STDMETHOD_(ULONG, Release) (THIS) PURE; STDMETHOD(Initialize) (THIS_ REFIID) PURE; STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE; STDMETHOD(CreateLight) (THIS_ LPDIRECT3DLIGHT*, IUnknown*) PURE; STDMETHOD(CreateMaterial) (THIS_ LPDIRECT3DMATERIAL*, IUnknown*) PURE; STDMETHOD(CreateViewport) (THIS_ LPDIRECT3DVIEWPORT*, IUnknown*) PURE; STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE; }; #define IDirect3D_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b) #define IDirect3D_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3D_Release(p) (p)->lpVtbl->Release(p) #define IDirect3D_Initialize(p, a) (p)->lpVtbl->Initialize(p, a) #define IDirect3D_EnumDevices(p, a, b) (p)->lpVtbl->EnumDevices(p, a, b) #define IDirect3D_CreateLight(p, a, b) (p)->lpVtbl->CreateLight(p, a, b) #define IDirect3D_CreateMaterial(p, a, b) (p)->lpVtbl->CreateMaterial(p, a, b) #define IDirect3D_CreateViewport(p, a, b) (p)->lpVtbl->CreateViewport(p, a, b) #define IDirect3D_FindDevice(p, a, b) (p)->lpVtbl->FindDevice(p, a, b) #undef INTERFACE #define INTERFACE IDirect3DDevice DECLARE_INTERFACE_(IDirect3DDevice, IUnknown) { STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; STDMETHOD_(ULONG, AddRef) (THIS) PURE; STDMETHOD_(ULONG, Release) (THIS) PURE; STDMETHOD(Initialize) (THIS_ LPDIRECT3D, LPGUID, LPD3DDEVICEDESC) PURE; STDMETHOD(GetCaps) (THIS_ LPD3DDEVICEDESC, LPD3DDEVICEDESC) PURE; STDMETHOD(SwapTextureHandles) (THIS_ LPDIRECT3DTEXTURE, LPDIRECT3DTEXTURE) PURE; STDMETHOD(CreateExecuteBuffer) (THIS_ LPD3DEXECUTEBUFFERDESC, LPDIRECT3DEXECUTEBUFFER*, IUnknown*) PURE; STDMETHOD(GetStats) (THIS_ LPD3DSTATS) PURE; STDMETHOD(Execute) (THIS_ LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD) PURE; STDMETHOD(AddViewport) (THIS_ LPDIRECT3DVIEWPORT) PURE; STDMETHOD(DeleteViewport) (THIS_ LPDIRECT3DVIEWPORT) PURE; STDMETHOD(NextViewport) (THIS_ LPDIRECT3DVIEWPORT, LPDIRECT3DVIEWPORT*, DWORD) PURE; STDMETHOD(Pick) (THIS_ LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD, LPD3DRECT) PURE; STDMETHOD(GetPickRecords)(THIS_ LPDWORD, LPD3DPICKRECORD) PURE; STDMETHOD(EnumTextureFormats) (THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK, LPVOID) PURE; STDMETHOD(CreateMatrix) (THIS_ LPD3DMATRIXHANDLE) PURE; STDMETHOD(SetMatrix) (THIS_ D3DMATRIXHANDLE, LPD3DMATRIX) PURE; STDMETHOD(GetMatrix) (THIS_ D3DMATRIXHANDLE, LPD3DMATRIX) PURE; STDMETHOD(DeleteMatrix) (THIS_ D3DMATRIXHANDLE) PURE; STDMETHOD_(HRESULT, BeginScene) (THIS) PURE; STDMETHOD_(HRESULT, EndScene) (THIS) PURE; STDMETHOD(GetDirect3D) (THIS_ LPDIRECT3D*) PURE; }; #define IDirect3DDevice_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b) #define IDirect3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DDevice_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DDevice_Initialize(p, a, b, c) (p)->lpVtbl->Initialize(p, a, b, c) #define IDirect3DDevice_GetCaps(p, a, b) (p)->lpVtbl->GetCaps(p, a, b) #define IDirect3DDevice_SwapTextureHandles(p, a, b) (p)->lpVtbl->SwapTextureHandles(p, a, b) #define IDirect3DDevice_CreateExecuteBuffer(p, a, b, c) (p)->lpVtbl->CreateExecuteBuffer(p, a, b, c) #define IDirect3DDevice_GetStats(p, a) (p)->lpVtbl->CreateViewport(p, a) #define IDirect3DDevice_Execute(p, a, b, c) (p)->lpVtbl->Execute(p, a, b, c) #define IDirect3DDevice_AddViewport(p, a) (p)->lpVtbl->AddViewport(p, a) #define IDirect3DDevice_DeleteViewport(p, a) (p)->lpVtbl->DeleteViewport(p, a) #define IDirect3DDevice_NextViewport(p, a, b) (p)->lpVtbl->NextViewport(p, a, b) #define IDirect3DDevice_Pick(p, a, b, c, d) (p)->lpVtbl->Pick(p, a, b, c, d) #define IDirect3DDevice_GetPickRecords(p, a, b) (p)->lpVtbl->GetPickRecords(p, a, b) #define IDirect3DDevice_EnumTextureFormats(p, a, b) (p)->lpVtbl->EnumTextureFormats(p, a, b) #define IDirect3DDevice_CreateMatrix(p, a) (p)->lpVtbl->CreateMatrix(p, a) #define IDirect3DDevice_SetMatrix(p, a, b) (p)->lpVtbl->SetMatrix(p, a, b) #define IDirect3DDevice_GetMatrix(p, a, b) (p)->lpVtbl->GetMatrix(p, a, b) #define IDirect3DDevice_DeleteMatrix(p, a) (p)->lpVtbl->DeleteMatrix(p, a) #define IDirect3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p) #define IDirect3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p) #define IDirect3DDevice_GetDirect3D(p, a) (p)->lpVtbl->GetDirect3D(p, a) #undef INTERFACE #define INTERFACE IDirect3DExecuteBuffer DECLARE_INTERFACE_(IDirect3DExecuteBuffer, IUnknown) { STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; STDMETHOD_(ULONG, AddRef) (THIS) PURE; STDMETHOD_(ULONG, Release) (THIS) PURE; STDMETHOD(Initialize) (THIS_ LPDIRECT3DDEVICE, LPD3DEXECUTEBUFFERDESC) PURE; STDMETHOD(Lock) (THIS_ LPD3DEXECUTEBUFFERDESC) PURE; STDMETHOD_(HRESULT, Unlock) (THIS) PURE; STDMETHOD(SetExecuteData) (THIS_ LPD3DEXECUTEDATA) PURE; STDMETHOD(GetExecuteData) (THIS_ LPD3DEXECUTEDATA) PURE; STDMETHOD(Validate) (THIS_ LPDWORD, LPD3DVALIDATECALLBACK, LPVOID, DWORD) PURE; STDMETHOD(Optimize) (THIS_ DWORD) PURE; }; #define IDirect3DExecuteBuffer_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b) #define IDirect3DExecuteBuffer_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DExecuteBuffer_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DExecuteBuffer_Initialize(p, a, b) (p)->lpVtbl->Initialize(p, a, b) #define IDirect3DExecuteBuffer_Lock(p, a) (p)->lpVtbl->Lock(p, a) #define IDirect3DExecuteBuffer_Unlock(p) (p)->lpVtbl->Unlock(p) #define IDirect3DExecuteBuffer_SetExecuteData(p, a) (p)->lpVtbl->SetExecuteData(p, a) #define IDirect3DExecuteBuffer_Validate(p, a, b, c, d) (p)->lpVtbl->Validata(p, a, b, c, d) #define D3DNEXT_NEXT 0x00000001l #define D3DNEXT_HEAD 0x00000002l #define D3DNEXT_TAIL 0x00000004l #undef INTERFACE #define INTERFACE IDirect3DLight DECLARE_INTERFACE_(IDirect3DLight, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; STDMETHOD_(ULONG, AddRef) (THIS) PURE; STDMETHOD_(ULONG, Release) (THIS) PURE; /*** IDirect3DLight methods ***/ STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE; STDMETHOD(SetLight) (THIS_ LPD3DLIGHT) PURE; STDMETHOD(GetLight) (THIS_ LPD3DLIGHT) PURE; }; #define IDirect3DLight_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b) #define IDirect3DLight_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DLight_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DLight_Initialize(p, a) (p)->lpVtbl->Initialize(p, a) #define IDirect3DLight_SetLight(p, a) (p)->lpVtbl->SetLight(p, a) #define IDirect3DLight_GetLight(p, a) (p)->lpVtbl->GetLight(p, a) #undef INTERFACE #define INTERFACE IDirect3DMaterial DECLARE_INTERFACE_(IDirect3DMaterial, IUnknown) { STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; STDMETHOD_(ULONG, AddRef) (THIS) PURE; STDMETHOD_(ULONG, Release) (THIS) PURE; /*** IDirect3DMaterial methods ***/ STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE; STDMETHOD(SetMaterial) (THIS_ LPD3DMATERIAL) PURE; STDMETHOD(GetMaterial) (THIS_ LPD3DMATERIAL) PURE; STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE, LPD3DMATERIALHANDLE) PURE; STDMETHOD_(HRESULT, Reserve) (THIS) PURE; STDMETHOD_(HRESULT, Unreserve) (THIS) PURE; }; #define IDirect3DMaterial_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b) #define IDirect3DMaterial_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DMaterial_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DMaterial_Initialize(p, a) (p)->lpVtbl->Initialize(p, a) #define IDirect3DMaterial_SetMaterial(p, a) (p)->lpVtbl->SetMaterial(p, a) #define IDirect3DMaterial_GetMaterial(p, a) (p)->lpVtbl->GetMaterial(p, a) #define IDirect3DMaterial_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p, a, b) #define IDirect3DMaterial_Reserve(p) (p)->lpVtbl->Reserve(p) #define IDirect3DMaterial_Unreserve(p) (p)->lpVtbl->Unreserve(p) #undef INTERFACE #define INTERFACE IDirect3DTexture DECLARE_INTERFACE_(IDirect3DTexture, IUnknown) { STDMETHOD(QueryInterface)(THIS_ REFIID, LPVOID*) PURE; STDMETHOD_(ULONG, AddRef) (THIS) PURE; STDMETHOD_(ULONG, Release) (THIS) PURE; /*** IDirect3DTexture methods ***/ STDMETHOD(Initialize) (THIS_ LPDIRECT3DDEVICE, LPDIRECTDRAWSURFACE) PURE; STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE, LPD3DTEXTUREHANDLE) PURE; STDMETHOD(PaletteChanged) (THIS_ DWORD, DWORD) PURE; STDMETHOD(Load) (THIS_ LPDIRECT3DTEXTURE) PURE; STDMETHOD_(HRESULT, Unload) (THIS) PURE; }; #define IDirect3DTexture_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b) #define IDirect3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DTexture_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DTexture_Initialize(p, a, b) (p)->lpVtbl->Initialize(p, a, b) #define IDirect3DTexture_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p, a, b) #define IDirect3DTexture_PaletteChanged(p, a, b) (p)->lpVtbl->PaletteChanged(p, a, b) #define IDirect3DTexture_Load(p, a) (p)->lpVtbl->Load(p, a) #define IDirect3DTexture_Unload(p) (p)->lpVtbl->Unload(p) #undef INTERFACE #define INTERFACE IDirect3DViewport DECLARE_INTERFACE_(IDirect3DViewport, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; STDMETHOD_(ULONG, AddRef) (THIS) PURE; STDMETHOD_(ULONG, Release) (THIS) PURE; /*** IDirect3DViewport methods ***/ STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE; STDMETHOD(GetViewport) (THIS_ LPD3DVIEWPORT) PURE; STDMETHOD(SetViewport) (THIS_ LPD3DVIEWPORT) PURE; STDMETHOD(TransformVertices) (THIS_ DWORD, LPD3DTRANSFORMDATA, DWORD, LPDWORD) PURE; STDMETHOD(LightElements) (THIS_ DWORD, LPD3DLIGHTDATA) PURE; STDMETHOD(SetBackground) (THIS_ D3DMATERIALHANDLE) PURE; STDMETHOD(GetBackground) (THIS_ LPD3DMATERIALHANDLE, LPBOOL) PURE; STDMETHOD(SetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE) PURE; STDMETHOD(GetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE*, LPBOOL) PURE; STDMETHOD(Clear) (THIS_ DWORD, LPD3DRECT, DWORD) PURE; STDMETHOD(AddLight) (THIS_ LPDIRECT3DLIGHT) PURE; STDMETHOD(DeleteLight) (THIS_ LPDIRECT3DLIGHT) PURE; STDMETHOD(NextLight) (THIS_ LPDIRECT3DLIGHT, LPDIRECT3DLIGHT*, DWORD) PURE; }; #define IDirect3DViewport_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b) #define IDirect3DViewport_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DViewport_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DViewport_Initialize(p, a) (p)->lpVtbl->Initialize(p, a) #define IDirect3DViewport_GetViewport(p, a) (p)->lpVtbl->GetViewport(p, a) #define IDirect3DViewport_SetViewport(p, a) (p)->lpVtbl->SetViewport(p, a) #define IDirect3DViewport_TransformVertices(p, a, b, c, d) (p)->lpVtbl->TransformVertices(p, a, b, c, d) #define IDirect3DViewport_LightElements(p, a, b) (p)->lpVtbl->LightElements(p, a, b) #define IDirect3DViewport_SetBackground(p, a) (p)->lpVtbl->SetBackground(p, a) #define IDirect3DViewport_GetBackground(p, a, b) (p)->lpVtbl->GetBackground(p, a, b) #define IDirect3DViewport_Clear(p, a, b, c) (p)->lpVtbl->Clear(p, a, b, c) #define IDirect3DViewport_AddLight(p, a) (p)->lpVtbl->AddLight(p, a) #define IDirect3DViewport_DeleteLight(p, a) (p)->lpVtbl->DeleteLight(p, a) #define IDirect3DViewport_NextLight(p, a, b, c) (p)->lpVtbl->NextLight(p, a, b, c) #define D3D_OK DD_OK #define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700) #define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701) #define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710) #define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711) #define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712) #define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713) #define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714) #define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715) #define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716) #define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717) #define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720) #define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721) #define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722) #define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723) #define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724) #define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725) #define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726) #define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727) #define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728) #define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729) #define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730) #define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731) #define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732) #define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733) #define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734) #define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740) #define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741) #define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742) #define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743) #define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750) #define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760) #define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761) #define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762) #define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763) #endif