#ifndef _LCC_D3DTYPES_H_ #define _LCC_D3DTYPES_H_ #include #include #pragma pack(push,4) #define D3DVALP(val, prec) ((float)(val)) #define D3DVAL(val) ((float)(val)) typedef float D3DVALUE, *LPD3DVALUE; #define D3DDivide(a, b) (float)((double) (a) / (double) (b)) #define D3DMultiply(a, b) ((a) * (b)) typedef LONG D3DFIXED; #ifndef RGB_MAKE #define CI_GETALPHA(ci) ((ci) >> 24) #define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff) #define CI_GETFRACTION(ci) ((ci) & 0xff) #define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80) #define CI_MASKALPHA(ci) ((ci) & 0xffffff) #define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f)) #define RGBA_GETALPHA(rgb) ((rgb) >> 24) #define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff) #define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff) #define RGBA_GETBLUE(rgb) ((rgb) & 0xff) #define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b))) #define D3DRGB(r, g, b) (0xff000000L | ( ((long)((r) * 255)) << 16) | (((long)((g) * 255)) << 8) | (long)((b) * 255)) #define D3DRGBA(r, g, b, a) ( (((long)((a) * 255)) << 24) | (((long)((r) * 255)) << 16) | (((long)((g) * 255)) << 8) | (long)((b) * 255)) #define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff) #define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff) #define RGB_GETBLUE(rgb) ((rgb) & 0xff) #define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff)) #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b))) #define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff)) #define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000)) #endif #define D3DENUMRET_CANCEL DDENUMRET_CANCEL #define D3DENUMRET_OK DDENUMRET_OK typedef HRESULT (WINAPI* LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset); typedef HRESULT (WINAPI* LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext); typedef DWORD D3DCOLOR, D3DCOLOR, *LPD3DCOLOR; typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE; typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE; typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE; typedef struct _D3DCOLORVALUE { union { D3DVALUE r; D3DVALUE dvR; }; union { D3DVALUE g; D3DVALUE dvG; }; union { D3DVALUE b; D3DVALUE dvB; }; union { D3DVALUE a; D3DVALUE dvA; }; } D3DCOLORVALUE; typedef struct _D3DRECT { union { LONG x1; LONG lX1; }; union { LONG y1; LONG lY1; }; union { LONG x2; LONG lX2; }; union { LONG y2; LONG lY2; }; } D3DRECT, *LPD3DRECT; typedef struct _D3DVECTOR { union { D3DVALUE x; D3DVALUE dvX; }; union { D3DVALUE y; D3DVALUE dvY; }; union { D3DVALUE z; D3DVALUE dvZ; }; } D3DVECTOR, *LPD3DVECTOR; typedef struct _D3DHVERTEX { DWORD dwFlags; union { D3DVALUE hx; D3DVALUE dvHX; }; union { D3DVALUE hy; D3DVALUE dvHY; }; union { D3DVALUE hz; D3DVALUE dvHZ; }; } D3DHVERTEX, *LPD3DHVERTEX; typedef struct _D3DTLVERTEX { union { D3DVALUE sx; D3DVALUE dvSX; }; union { D3DVALUE sy; D3DVALUE dvSY; }; union { D3DVALUE sz; D3DVALUE dvSZ; }; union { D3DVALUE rhw; D3DVALUE dvRHW; }; union { D3DCOLOR color; D3DCOLOR dcColor; }; union { D3DCOLOR specular; D3DCOLOR dcSpecular; }; union { D3DVALUE tu; D3DVALUE dvTU; }; union { D3DVALUE tv; D3DVALUE dvTV; }; } D3DTLVERTEX, *LPD3DTLVERTEX; typedef struct _D3DLVERTEX { union { D3DVALUE x; D3DVALUE dvX; }; union { D3DVALUE y; D3DVALUE dvY; }; union { D3DVALUE z; D3DVALUE dvZ; }; DWORD dwReserved; union { D3DCOLOR color; D3DCOLOR dcColor; }; union { D3DCOLOR specular; D3DCOLOR dcSpecular; }; union { D3DVALUE tu; D3DVALUE dvTU; }; union { D3DVALUE tv; D3DVALUE dvTV; }; } D3DLVERTEX, *LPD3DLVERTEX; typedef struct _D3DVERTEX { union { D3DVALUE x; D3DVALUE dvX; }; union { D3DVALUE y; D3DVALUE dvY; }; union { D3DVALUE z; D3DVALUE dvZ; }; union { D3DVALUE nx; D3DVALUE dvNX; }; union { D3DVALUE ny; D3DVALUE dvNY; }; union { D3DVALUE nz; D3DVALUE dvNZ; }; union { D3DVALUE tu; D3DVALUE dvTU; }; union { D3DVALUE tv; D3DVALUE dvTV; }; } D3DVERTEX, *LPD3DVERTEX; typedef struct _D3DMATRIX { D3DVALUE _11, _12, _13, _14; D3DVALUE _21, _22, _23, _24; D3DVALUE _31, _32, _33, _34; D3DVALUE _41, _42, _43, _44; } D3DMATRIX, *LPD3DMATRIX; typedef struct _D3DVIEWPORT { DWORD dwSize; DWORD dwX; DWORD dwY; DWORD dwWidth; DWORD dwHeight; D3DVALUE dvScaleX; D3DVALUE dvScaleY; D3DVALUE dvMaxX; D3DVALUE dvMaxY; D3DVALUE dvMinZ; D3DVALUE dvMaxZ; } D3DVIEWPORT, *LPD3DVIEWPORT; #define D3DCLIP_LEFT 1 #define D3DCLIP_RIGHT 2 #define D3DCLIP_TOP 4 #define D3DCLIP_BOTTOM 8 #define D3DCLIP_FRONT 16 #define D3DCLIP_BACK 0x20 #define D3DCLIP_GEN0 0x40 #define D3DCLIP_GEN1 0x80 #define D3DCLIP_GEN2 0x100 #define D3DCLIP_GEN3 0x200 #define D3DCLIP_GEN4 0x400 #define D3DCLIP_GEN5 0x800 #define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT #define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT #define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP #define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM #define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT #define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK #define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0 #define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1 #define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2 #define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3 #define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4 #define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5 #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000L #define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000L #define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000L #define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000L #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000L #define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000L #define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000L #define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000L #define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000L #define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000L #define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000L #define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000L #define D3DSTATUS_ZNOTVISIBLE 0x01000000L #define D3DSTATUS_CLIPUNIONALL (D3DSTATUS_CLIPUNIONLEFT|D3DSTATUS_CLIPUNIONRIGHT|\ D3DSTATUS_CLIPUNIONTOP|D3DSTATUS_CLIPUNIONBOTTOM|D3DSTATUS_CLIPUNIONFRONT|\ D3DSTATUS_CLIPUNIONBACK|D3DSTATUS_CLIPUNIONGEN0|D3DSTATUS_CLIPUNIONGEN1|\ D3DSTATUS_CLIPUNIONGEN2|D3DSTATUS_CLIPUNIONGEN3|D3DSTATUS_CLIPUNIONGEN4|\ D3DSTATUS_CLIPUNIONGEN5) #define D3DSTATUS_CLIPINTERSECTIONALL (D3DSTATUS_CLIPINTERSECTIONLEFT|D3DSTATUS_CLIPINTERSECTIONRIGHT | \ D3DSTATUS_CLIPINTERSECTIONTOP|D3DSTATUS_CLIPINTERSECTIONBOTTOM|D3DSTATUS_CLIPINTERSECTIONFRONT | \ D3DSTATUS_CLIPINTERSECTIONBACK|D3DSTATUS_CLIPINTERSECTIONGEN0 | \ D3DSTATUS_CLIPINTERSECTIONGEN1|D3DSTATUS_CLIPINTERSECTIONGEN2 | \ D3DSTATUS_CLIPINTERSECTIONGEN3|D3DSTATUS_CLIPINTERSECTIONGEN4|D3DSTATUS_CLIPINTERSECTIONGEN5) #define D3DSTATUS_DEFAULT (D3DSTATUS_CLIPINTERSECTIONALL|D3DSTATUS_ZNOTVISIBLE) #define D3DTRANSFORM_CLIPPED 1 #define D3DTRANSFORM_UNCLIPPED 2 typedef struct _D3DTRANSFORMDATA { DWORD dwSize; LPVOID lpIn; DWORD dwInSize; LPVOID lpOut; DWORD dwOutSize; LPD3DHVERTEX lpHOut; DWORD dwClip; DWORD dwClipIntersection; DWORD dwClipUnion; D3DRECT drExtent; } D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA; typedef struct _D3DLIGHTINGELEMENT { D3DVECTOR dvPosition; D3DVECTOR dvNormal; } D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT; typedef struct _D3DMATERIAL { DWORD dwSize; union { D3DCOLORVALUE diffuse; D3DCOLORVALUE dcvDiffuse; }; union { D3DCOLORVALUE ambient; D3DCOLORVALUE dcvAmbient; }; union { D3DCOLORVALUE specular; D3DCOLORVALUE dcvSpecular; }; union { D3DCOLORVALUE emissive; D3DCOLORVALUE dcvEmissive; }; union { D3DVALUE power; D3DVALUE dvPower; }; D3DTEXTUREHANDLE hTexture; DWORD dwRampSize; } D3DMATERIAL, *LPD3DMATERIAL; typedef enum _D3DLIGHTTYPE { D3DLIGHT_POINT = 1, D3DLIGHT_SPOT = 2, D3DLIGHT_DIRECTIONAL = 3, D3DLIGHT_PARALLELPOINT = 4, D3DLIGHT_GLSPOT = 5, } D3DLIGHTTYPE; typedef struct _D3DLIGHT { DWORD dwSize; D3DLIGHTTYPE dltType; D3DCOLORVALUE dcvColor; D3DVECTOR dvPosition; D3DVECTOR dvDirection; D3DVALUE dvRange; D3DVALUE dvFalloff; D3DVALUE dvAttenuation0; D3DVALUE dvAttenuation1; D3DVALUE dvAttenuation2; D3DVALUE dvTheta; D3DVALUE dvPhi; } D3DLIGHT, *LPD3DLIGHT; typedef struct _D3DLIGHTDATA { DWORD dwSize; LPD3DLIGHTINGELEMENT lpIn; DWORD dwInSize; LPD3DTLVERTEX lpOut; DWORD dwOutSize; } D3DLIGHTDATA, *LPD3DLIGHTDATA; typedef enum _D3DCOLORMODEL { D3DCOLOR_MONO = 1, D3DCOLOR_RGB = 2 } D3DCOLORMODEL; #define D3DCLEAR_TARGET 1 #define D3DCLEAR_ZBUFFER 2 typedef enum _D3DOPCODE { D3DOP_POINT = 1, D3DOP_LINE = 2, D3DOP_TRIANGLE = 3, D3DOP_MATRIXLOAD = 4, D3DOP_MATRIXMULTIPLY = 5, D3DOP_STATETRANSFORM = 6, D3DOP_STATELIGHT = 7, D3DOP_STATERENDER = 8, D3DOP_PROCESSVERTICES = 9, D3DOP_TEXTURELOAD = 10, D3DOP_EXIT = 11, D3DOP_BRANCHFORWARD = 12, D3DOP_SPAN = 13, D3DOP_SETSTATUS = 14, } D3DOPCODE; typedef struct _D3DINSTRUCTION { BYTE bOpcode; BYTE bSize; WORD wCount; } D3DINSTRUCTION, *LPD3DINSTRUCTION; typedef struct _D3DTEXTURELOAD { D3DTEXTUREHANDLE hDestTexture; D3DTEXTUREHANDLE hSrcTexture; } D3DTEXTURELOAD, *LPD3DTEXTURELOAD; typedef struct _D3DPICKRECORD { BYTE bOpcode; BYTE bPad; DWORD dwOffset; D3DVALUE dvZ; } D3DPICKRECORD, *LPD3DPICKRECORD; typedef enum _D3DSHADEMODE { D3DSHADE_FLAT = 1, D3DSHADE_GOURAUD = 2, D3DSHADE_PHONG = 3, } D3DSHADEMODE; typedef enum _D3DFILLMODE { D3DFILL_POINT = 1, D3DFILL_WIREFRAME = 2, D3DFILL_SOLID = 3, } D3DFILLMODE; typedef struct _D3DLINEPATTERN { WORD wRepeatFactor; WORD wLinePattern; } D3DLINEPATTERN; typedef enum _D3DTEXTUREFILTER { D3DFILTER_NEAREST = 1, D3DFILTER_LINEAR = 2, D3DFILTER_MIPNEAREST = 3, D3DFILTER_MIPLINEAR = 4, D3DFILTER_LINEARMIPNEAREST = 5, D3DFILTER_LINEARMIPLINEAR = 6, } D3DTEXTUREFILTER; typedef enum _D3DBLEND { D3DBLEND_ZERO = 1, D3DBLEND_ONE = 2, D3DBLEND_SRCCOLOR = 3, D3DBLEND_INVSRCCOLOR = 4, D3DBLEND_SRCALPHA = 5, D3DBLEND_INVSRCALPHA = 6, D3DBLEND_DESTALPHA = 7, D3DBLEND_INVDESTALPHA = 8, D3DBLEND_DESTCOLOR = 9, D3DBLEND_INVDESTCOLOR = 10, D3DBLEND_SRCALPHASAT = 11, D3DBLEND_BOTHSRCALPHA = 12, D3DBLEND_BOTHINVSRCALPHA = 13, } D3DBLEND; typedef enum _D3DTEXTUREBLEND { D3DTBLEND_DECAL = 1, D3DTBLEND_MODULATE = 2, D3DTBLEND_DECALALPHA = 3, D3DTBLEND_MODULATEALPHA = 4, D3DTBLEND_DECALMASK = 5, D3DTBLEND_MODULATEMASK = 6, D3DTBLEND_COPY = 7, } D3DTEXTUREBLEND; typedef enum _D3DTEXTUREADDRESS { D3DTADDRESS_WRAP = 1, D3DTADDRESS_MIRROR = 2, D3DTADDRESS_CLAMP = 3, } D3DTEXTUREADDRESS; typedef enum _D3DCULL { D3DCULL_NONE = 1, D3DCULL_CW = 2, D3DCULL_CCW = 3, } D3DCULL; typedef enum _D3DCMPFUNC { D3DCMP_NEVER = 1, D3DCMP_LESS = 2, D3DCMP_EQUAL = 3, D3DCMP_LESSEQUAL = 4, D3DCMP_GREATER = 5, D3DCMP_NOTEQUAL = 6, D3DCMP_GREATEREQUAL = 7, D3DCMP_ALWAYS = 8, } D3DCMPFUNC; typedef enum _D3DFOGMODE { D3DFOG_NONE = 0, D3DFOG_EXP = 1, D3DFOG_EXP2 = 2, D3DFOG_LINEAR = 3 } D3DFOGMODE; #define D3DSTATE_OVERRIDE_BIAS 256 #define D3DSTATE_OVERRIDE(type) ((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS) typedef enum _D3DTRANSFORMSTATETYPE { D3DTRANSFORMSTATE_WORLD = 1, D3DTRANSFORMSTATE_VIEW = 2, D3DTRANSFORMSTATE_PROJECTION = 3, } D3DTRANSFORMSTATETYPE; typedef enum _D3DLIGHTSTATETYPE { D3DLIGHTSTATE_MATERIAL = 1, D3DLIGHTSTATE_AMBIENT = 2, D3DLIGHTSTATE_COLORMODEL = 3, D3DLIGHTSTATE_FOGMODE = 4, D3DLIGHTSTATE_FOGSTART = 5, D3DLIGHTSTATE_FOGEND = 6, D3DLIGHTSTATE_FOGDENSITY = 7, } D3DLIGHTSTATETYPE; typedef enum _D3DRENDERSTATETYPE { D3DRENDERSTATE_TEXTUREHANDLE = 1, D3DRENDERSTATE_ANTIALIAS = 2, D3DRENDERSTATE_TEXTUREADDRESS = 3, D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, D3DRENDERSTATE_WRAPU = 5, D3DRENDERSTATE_WRAPV = 6, D3DRENDERSTATE_ZENABLE = 7, D3DRENDERSTATE_FILLMODE = 8, D3DRENDERSTATE_SHADEMODE = 9, D3DRENDERSTATE_LINEPATTERN = 10, D3DRENDERSTATE_MONOENABLE = 11, D3DRENDERSTATE_ROP2 = 12, D3DRENDERSTATE_PLANEMASK = 13, D3DRENDERSTATE_ZWRITEENABLE = 14, D3DRENDERSTATE_ALPHATESTENABLE = 15, D3DRENDERSTATE_LASTPIXEL = 16, D3DRENDERSTATE_TEXTUREMAG = 17, D3DRENDERSTATE_TEXTUREMIN = 18, D3DRENDERSTATE_SRCBLEND = 19, D3DRENDERSTATE_DESTBLEND = 20, D3DRENDERSTATE_TEXTUREMAPBLEND = 21, D3DRENDERSTATE_CULLMODE = 22, D3DRENDERSTATE_ZFUNC = 23, D3DRENDERSTATE_ALPHAREF = 24, D3DRENDERSTATE_ALPHAFUNC = 25, D3DRENDERSTATE_DITHERENABLE = 26, D3DRENDERSTATE_BLENDENABLE = 27, D3DRENDERSTATE_FOGENABLE = 28, D3DRENDERSTATE_SPECULARENABLE = 29, D3DRENDERSTATE_ZVISIBLE = 30, D3DRENDERSTATE_SUBPIXEL = 31, D3DRENDERSTATE_SUBPIXELX = 32, D3DRENDERSTATE_STIPPLEDALPHA = 33, D3DRENDERSTATE_FOGCOLOR = 34, D3DRENDERSTATE_FOGTABLEMODE = 35, D3DRENDERSTATE_FOGTABLESTART = 36, D3DRENDERSTATE_FOGTABLEEND = 37, D3DRENDERSTATE_FOGTABLEDENSITY = 38, D3DRENDERSTATE_STIPPLEENABLE = 39, D3DRENDERSTATE_STIPPLEPATTERN00 = 64, D3DRENDERSTATE_STIPPLEPATTERN01 = 65, D3DRENDERSTATE_STIPPLEPATTERN02 = 66, D3DRENDERSTATE_STIPPLEPATTERN03 = 67, D3DRENDERSTATE_STIPPLEPATTERN04 = 68, D3DRENDERSTATE_STIPPLEPATTERN05 = 69, D3DRENDERSTATE_STIPPLEPATTERN06 = 70, D3DRENDERSTATE_STIPPLEPATTERN07 = 71, D3DRENDERSTATE_STIPPLEPATTERN08 = 72, D3DRENDERSTATE_STIPPLEPATTERN09 = 73, D3DRENDERSTATE_STIPPLEPATTERN10 = 74, D3DRENDERSTATE_STIPPLEPATTERN11 = 75, D3DRENDERSTATE_STIPPLEPATTERN12 = 76, D3DRENDERSTATE_STIPPLEPATTERN13 = 77, D3DRENDERSTATE_STIPPLEPATTERN14 = 78, D3DRENDERSTATE_STIPPLEPATTERN15 = 79, D3DRENDERSTATE_STIPPLEPATTERN16 = 80, D3DRENDERSTATE_STIPPLEPATTERN17 = 81, D3DRENDERSTATE_STIPPLEPATTERN18 = 82, D3DRENDERSTATE_STIPPLEPATTERN19 = 83, D3DRENDERSTATE_STIPPLEPATTERN20 = 84, D3DRENDERSTATE_STIPPLEPATTERN21 = 85, D3DRENDERSTATE_STIPPLEPATTERN22 = 86, D3DRENDERSTATE_STIPPLEPATTERN23 = 87, D3DRENDERSTATE_STIPPLEPATTERN24 = 88, D3DRENDERSTATE_STIPPLEPATTERN25 = 89, D3DRENDERSTATE_STIPPLEPATTERN26 = 90, D3DRENDERSTATE_STIPPLEPATTERN27 = 91, D3DRENDERSTATE_STIPPLEPATTERN28 = 92, D3DRENDERSTATE_STIPPLEPATTERN29 = 93, D3DRENDERSTATE_STIPPLEPATTERN30 = 94, D3DRENDERSTATE_STIPPLEPATTERN31 = 95, } D3DRENDERSTATETYPE; #define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y)) typedef struct _D3DSTATE { union { D3DTRANSFORMSTATETYPE dtstTransformStateType; D3DLIGHTSTATETYPE dlstLightStateType; D3DRENDERSTATETYPE drstRenderStateType; }; union { DWORD dwArg[1]; D3DVALUE dvArg[1]; }; } D3DSTATE, *LPD3DSTATE; typedef struct _D3DMATRIXLOAD { D3DMATRIXHANDLE hDestMatrix; D3DMATRIXHANDLE hSrcMatrix; } D3DMATRIXLOAD, *LPD3DMATRIXLOAD; typedef struct _D3DMATRIXMULTIPLY { D3DMATRIXHANDLE hDestMatrix; D3DMATRIXHANDLE hSrcMatrix1; D3DMATRIXHANDLE hSrcMatrix2; } D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY; typedef struct _D3DPROCESSVERTICES { DWORD dwFlags; WORD wStart; WORD wDest; DWORD dwCount; DWORD dwReserved; } D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES; #define D3DPROCESSVERTICES_TRANSFORMLIGHT 0 #define D3DPROCESSVERTICES_TRANSFORM 1 #define D3DPROCESSVERTICES_COPY 2 #define D3DPROCESSVERTICES_OPMASK 7 #define D3DPROCESSVERTICES_UPDATEEXTENTS 8 #define D3DPROCESSVERTICES_NOCOLOR 0x10 #define D3DTRIFLAG_START 0 #define D3DTRIFLAG_STARTFLAT(len) (len) #define D3DTRIFLAG_ODD 0x0000001eL #define D3DTRIFLAG_EVEN 0x0000001fL #define D3DTRIFLAG_EDGEENABLE1 0x100L #define D3DTRIFLAG_EDGEENABLE2 0x200L #define D3DTRIFLAG_EDGEENABLE3 0x400L #define D3DTRIFLAG_EDGEENABLETRIANGLE (D3DTRIFLAG_EDGEENABLE1|D3DTRIFLAG_EDGEENABLE2|D3DTRIFLAG_EDGEENABLE3) typedef struct _D3DTRIANGLE { union { WORD v1; WORD wV1; }; union { WORD v2; WORD wV2; }; union { WORD v3; WORD wV3; }; WORD wFlags; } D3DTRIANGLE, *LPD3DTRIANGLE; typedef struct _D3DLINE { union { WORD v1; WORD wV1; }; union { WORD v2; WORD wV2; }; } D3DLINE, *LPD3DLINE; typedef struct _D3DSPAN { WORD wCount; WORD wFirst; } D3DSPAN, *LPD3DSPAN; typedef struct _D3DPOINT { WORD wCount; WORD wFirst; } D3DPOINT, *LPD3DPOINT; typedef struct _D3DBRANCH { DWORD dwMask; DWORD dwValue; BOOL bNegate; DWORD dwOffset; } D3DBRANCH, *LPD3DBRANCH; typedef struct _D3DSTATUS { DWORD dwFlags; DWORD dwStatus; D3DRECT drExtent; } D3DSTATUS, *LPD3DSTATUS; #define D3DSETSTATUS_STATUS 0x00000001L #define D3DSETSTATUS_EXTENTS 0x00000002L #define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS) typedef struct _D3DSTATS { DWORD dwSize; DWORD dwTrianglesDrawn; DWORD dwLinesDrawn; DWORD dwPointsDrawn; DWORD dwSpansDrawn; DWORD dwVerticesProcessed; } D3DSTATS, *LPD3DSTATS; #define D3DEXECUTE_CLIPPED 0x00000001l #define D3DEXECUTE_UNCLIPPED 0x00000002l typedef struct _D3DEXECUTEDATA { DWORD dwSize; DWORD dwVertexOffset; DWORD dwVertexCount; DWORD dwInstructionOffset; DWORD dwInstructionLength; DWORD dwHVertexOffset; D3DSTATUS dsStatus; } D3DEXECUTEDATA, *LPD3DEXECUTEDATA; #define D3DPAL_FREE 0x00 #define D3DPAL_READONLY 0x40 #define D3DPAL_RESERVED 0x80 #pragma pack(pop) #endif