// // fslsurface_dataconv.cpp // fslsurface // // Created by Brian Patenaude on 5/30/11. // Copyright 2011 University of Oxford. All rights reserved. /* Part of FSL - FMRIB's Software Library http://www.fmrib.ox.ac.uk/fsl fsl@fmrib.ox.ac.uk Developed at FMRIB (Oxford Centre for Functional Magnetic Resonance Imaging of the Brain), Department of Clinical Neurology, Oxford University, Oxford, UK LICENCE FMRIB Software Library, Release 5.0 (c) 2012, The University of Oxford (the "Software") The Software remains the property of the University of Oxford ("the University"). 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Contact details are: innovation@isis.ox.ac.uk quoting reference DE/9564. */ #include "fslsurface_dataconv.h" //3rd party includes #include "newmatap.h" //fslsurface include #include "fslsurface.h" #include "fslsurfacefns.h" #include "fslsurface_structs.h" //STL includes #include using namespace std; using namespace NEWMAT; using namespace mesh; //MAY WANT TO REMOVE DEPENDENCY ON THIS LIBRARY IN THE FUTURE, we'll see //STL using namespace std; namespace fslsurface_name { template ReturnMatrix getScalars( fslSurface & surf, unsigned int index ) { Matrix Scalars(surf->getNumberOfVertices(),1); unsigned int count = 0; for (typename vector::iterator i= surf->const_scbegin(index); i!= surf->const_scend();++i,++count) { Scalars.element(count, 0) = *i; } Scalars.Release(); return Scalars; } template void convertTo_Mesh( Mesh * mesh, fslSurface* surf ) { //create mesh if it doesn't exists if (mesh == NULL) mesh = new Mesh(); //clear anything that might be there mesh->_points.clear(); mesh->_triangles.clear(); unsigned int count=0; for ( typename std::vector< fslsurface_name::vertex >::const_iterator i= surf->const_vbegin(); i!= surf->const_vbegin();++i,++count) { mesh->_points.push_back( new Mpoint(i->x, i->y, i->z, count)); } for ( typename vector::iterator i = surf->const_facesbegin(); i != surf->const_facesend(); ++i) { Triangle * t = new Triangle(get_point(*i), get_point(*(i+1)), get_point(*(i+2))); mesh->_triangles.push_back(t); // mesh->_triangles.push_back(new Triangle()); } } template void convertTo_fslSurface( fslSurface& surf, const Mesh & mesh ) { //create mesh if it doesn't exists // if (surf == NULL) // surf = new fslSurface(); vector vertices(mesh.nvertices()*3); vector triangles(mesh._triangles.size()*3); typename vector::iterator i_v = vertices.begin(); for (vector::const_iterator i = mesh._points.begin(); i != mesh._points.end();++i,++i_v) { *i_v = static_cast((*i)->get_coord().X); ++i_v; *i_v = static_cast((*i)->get_coord().Y); ++i_v; *i_v = static_cast((*i)->get_coord().Z); //cout<<"add vertex "<< } surf.setVertices(vertices); typename vector::iterator i_t = triangles.begin(); for (list::const_iterator i = mesh._triangles.begin(); i != mesh._triangles.end();++i,++i_t) { *i_t = static_cast( (*i)->get_vertice(0)->get_no() ); ++i_t; *i_t = static_cast( (*i)->get_vertice(1)->get_no() ); ++i_t; *i_t = static_cast( (*i)->get_vertice(2)->get_no() ); } surf.setFaces(triangles); //addin coordinate system vector xfm(16,0); xfm[0]=xfm[5]=xfm[10]=xfm[15]=1.0; surf.addCoordSystem(xfm,"UNKNOWN" ); } template void convertTo_fslSurface( fslSurface& surf, const Mesh & mesh ); template void convertTo_fslSurface( fslsurface_name::fslSurface& dest_surf, const mesh::Mesh & mesh , const NEWIMAGE::volume & image_ref) { convertTo_fslSurface( dest_surf, mesh ); dest_surf.clearCoordSystems(); //assign appropriate coordinate system // read_volume_hdr_only(*im, *i_imnames ); Matrix m_vox2mm = image_ref.newimagevox2mm_mat(); Matrix m_mm2vox(4,4); m_mm2vox=0; m_mm2vox.element(0, 0) = 1.0/image_ref.xdim(); m_mm2vox.element(1, 1) = 1.0/image_ref.ydim(); m_mm2vox.element(2, 2) = 1.0/image_ref.zdim(); m_mm2vox.element(3, 3) = 1.0; Matrix xfm_nii = m_vox2mm * m_mm2vox; vector fmat; for (int i = 0 ; i < 4; ++i) for (int j = 0 ; j < 4; ++j) fmat.push_back(xfm_nii.element(i, j)); apply_xfm(dest_surf, fmat); vector< float > csys_eye(16,0); csys_eye[0] = csys_eye[5]= csys_eye[10]= csys_eye[15]=1; // //cout<<"add coord system "<at(0)<( fslsurface_name::fslSurface& dest_surf, const mesh::Mesh & mesh , const NEWIMAGE::volume & image_ref); }