/* optimise.cc Mark Jenkinson, FMRIB Image Analysis Group Copyright (C) 1999-2000 University of Oxford */ /* Part of FSL - FMRIB's Software Library http://www.fmrib.ox.ac.uk/fsl fsl@fmrib.ox.ac.uk Developed at FMRIB (Oxford Centre for Functional Magnetic Resonance Imaging of the Brain), Department of Clinical Neurology, Oxford University, Oxford, UK LICENCE FMRIB Software Library, Release 5.0 (c) 2012, The University of Oxford (the "Software") The Software remains the property of the University of Oxford ("the University"). 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Contact details are: innovation@isis.ox.ac.uk quoting reference DE/9564. */ // Mathematical optimisation functions #include #include #include "optimise.h" #include "miscmaths.h" namespace MISCMATHS { // The following lines are ignored by the current SGI compiler // (version egcs-2.91.57) // A temporary fix of including the std:: in front of all abs() etc // has been done for now using std::abs; using std::sqrt; using std::exp; using std::log; bool estquadmin(float &xnew, float x1, float xmid, float x2, float y1, float ymid, float y2) { // Finds the estimated quadratic minimum's position float ad=0.0, bd=0.0, det=0.0; ad = (xmid - x2)*(ymid - y1) - (xmid - x1)*(ymid - y2); bd = -(xmid*xmid - x2*x2)*(ymid - y1) + (xmid*xmid - x1*x1)*(ymid - y2); det = (xmid - x2)*(x2 -x1)*(x1 - xmid); if ((fabs(det)>1e-15) && (ad/det < 0)) { // quadratic only has a maxima xnew = 0.0; return false; } if (fabs(ad)>1e-15) { xnew = -bd/(2*ad); return true; } else { // near linear condition -> get closer to an end point xnew = 0.0; return false; } return false; } float extrapolatept(float x1, float xmid, float x2) { // xmid must be between x1 and x2 // use the golden ratio (scale similar result) const float extensionratio = 0.3819660; float xnew; if (fabs(x2-xmid)>fabs(x1-xmid)) { xnew = extensionratio * x2 + (1 - extensionratio) * xmid; } else { xnew = extensionratio * x1 + (1 - extensionratio) * xmid; } return xnew; } float nextpt(float x1, float xmid, float x2, float y1, float ymid, float y2) { // x1 and x2 are the bounds, xmid is between them float xnew; bool quadok=false; quadok = estquadmin(xnew,x1,xmid,x2,y1,ymid,y2); // check to see that the quadratic result is in the range if ((!quadok) || (xnew < Min(x1,x2)) || (xnew > Max(x1,x2))) { xnew = extrapolatept(x1,xmid,x2); } return xnew; } void findinitialbound(float &x1, float &xmid, float &x2, float &y1, float &ymid, float &y2, float (*func)(const ColumnVector &), const ColumnVector &unitdir, const ColumnVector &pt) { const float extrapolationfactor = 1.6; const float maxextrap = extrapolationfactor*2; if (y1==0) y1 = (*func)(x1*unitdir + pt); if (ymid==0) ymid = (*func)(xmid*unitdir + pt); if (y1 y2) { // note: must maintain y1 >= ymid // cout << " <" << Min(x1,x2) << "," << xmid // << "," << Max(x1,x2) << ">" << endl; maxx2 = xmid + maxextrap*(x2 - xmid); quadok = estquadmin(newx2,x1,xmid,x2,y1,ymid,y2); if ((!quadok) || ((newx2 - x1)*dir<0) || ((newx2 - maxx2)*dir>0)) { newx2 = xmid + extrapolationfactor*(x2-x1); } newy2 = (*func)(newx2*unitdir + pt); if ((newx2 - xmid)*(newx2 - x1)<0) { // newx2 is between x1 and xmid if (newy2 < ymid) { // found a bracket! x2 = xmid; y2 = ymid; xmid = newx2; ymid = newy2; break; } else { // can use newx2 as a new value for x1 (as newy2 >= ymid) x1 = newx2; y1 = newy2; } } else { // newx2 is between xmid and maxx2 if (newy2 > ymid) { // found a bracket! x2 = newx2; y2 = newy2; break; } else if ((newx2 - x2)*dir<0) { // newx2 closer to xmid than old x2 x1 = xmid; y1 = ymid; xmid = newx2; ymid = newy2; } else { x1 = xmid; y1 = ymid; xmid = x2; ymid = y2; x2 = newx2; y2 = newy2; } } } if ( (y21e-15) { dir_tol += fabs(unitdir(n)/tol(n)); } } float unittol = fabs(1/dir_tol); // set up initial points xmid = 0.0; x1 = boundguess * unittol; // initial guess (bound) if (init_value==0.0) { init_value = (*func)(xmid*unitdir + pt); } ymid = init_value; y1 = (*func)(x1*unitdir + pt); findinitialbound(x1,xmid,x2,y1,ymid,y2,func,unitdir,pt); // cout << "(" << x1 << "," << y1 << ") "; // cout << "(" << xmid << "," << ymid << ") "; // cout << "(" << x2 << "," << y2 << ")" << endl; float min_dist = 0.1 * unittol; float xnew, ynew; int it=0; while ( ((++it)<=max_iter) && (fabs((x2-x1)/unittol)>1.0) ) { // cout << " [" << Min(x1,x2) << "," << Max(x1,x2) << "]" << endl; if (it>0) { xnew = nextpt(x1,xmid,x2,y1,ymid,y2); } else { xnew = extrapolatept(x1,xmid,x2); } float dirn=1.0; if (x2 0) { // is xnew between x2 and xmid ? // swap x1 and x2 so that xnew is between x1 and xmid float xtemp = x1; x1 = x2; x2 = xtemp; float ytemp = y1; y1 = y2; y2 = ytemp; } if (ynew < ymid) { // new interval is [xmid,x1] with xnew as best point in the middle x2 = xmid; y2 = ymid; xmid = xnew; ymid = ynew; } else { // new interval is [x2,xnew] with xmid as best point still x1 = xnew; y1 = ynew; } } iterations_done = it; pt = xmid*unitdir + pt; return ymid; } float optimise(ColumnVector &pt, int numopt, const ColumnVector &tol, float (*func)(const ColumnVector &), int &iterations_done, int max_iter, const ColumnVector& boundguess, const string type) { // Note that numopt can be less than pt.Nrows() - e.g. 6 dof optimisation // but with a 12 dimensional vector // Calculate dot product of dir by tol // st (x1-x2)*dir_tol = average number of tolerances between x1 and x2 ColumnVector inv_tol(tol.Nrows()); inv_tol = 0.0; for (int n=1; n<=tol.Nrows(); n++) { if (fabs(tol(n))>1e-15) { inv_tol(n) = fabs(1.0/tol(n)); } } inv_tol /= (float) tol.Nrows(); Matrix dirs(pt.Nrows(),pt.Nrows()); dirs = IdentityMatrix(pt.Nrows()); ColumnVector dir(pt.Nrows()), initpt, deltaf(pt.Nrows()); deltaf=0.0f; int lit=0, littot=0, it=0; float fval=0.0, fval2=0.0, bndguess, finit=0.0, fend=0.0, fextrap=0.0; while ((++it)<=max_iter) { initpt = pt; bndguess = boundguess(Min(it,boundguess.Nrows())); // ceiling of nrows for (int n=1; n<=numopt; n++) { for (int m=1; m<=pt.Nrows(); m++) { dir(m) = dirs(m,n); } fval2 = optimise1d(pt,dir,tol,lit,func,100,fval,bndguess); deltaf(n)=fval2-fval; if (n==1) { finit = fval; } fval=fval2; littot += lit; } // check to see if the point has moved more than one average tolerance float avtol = SP((initpt - pt),inv_tol).SumAbsoluteValue(); if (avtol < 1.0) break; // if continuing then change the directions if using Powell's method if (type=="powell") { // find direction of maximal change int bestm=1; for (int m=1; m<=numopt; m++) { if (deltaf(m)