/* $Revision: 1.2 $ */ #ifndef _LCC_D3DRMOBJ_H_ #define _LCC_D3DRMOBJ_H_ #include #define VIRTUAL #include "d3drmdef.h" #include "d3d.h" #define IUNKNOWN_METHODS(kind) \ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID *ppvObj) kind; \ STDMETHOD_(ULONG, AddRef) (THIS) kind; \ STDMETHOD_(ULONG, Release) (THIS) kind #define IDIRECT3DRMOBJECT_METHODS(kind) \ STDMETHOD(Clone) (THIS_ LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) kind; \ STDMETHOD(AddDestroyCallback) (THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) kind; \ STDMETHOD(DeleteDestroyCallback) (THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) kind; \ STDMETHOD(SetAppData) (THIS_ DWORD data) kind; \ STDMETHOD_(DWORD, GetAppData) (THIS) kind; \ STDMETHOD(SetName) (THIS_ LPCSTR) kind; \ STDMETHOD(GetName) (THIS_ LPDWORD lpdwSize, LPSTR lpName) kind; \ STDMETHOD(GetClassName) (THIS_ LPDWORD lpdwSize, LPSTR lpName) kind #define WIN_TYPES(itype, ptype) typedef interface itype FAR *LP##ptype, FAR **LPLP##ptype WIN_TYPES(IDirect3DRMObject, DIRECT3DRMOBJECT); WIN_TYPES(IDirect3DRMDevice, DIRECT3DRMDEVICE); WIN_TYPES(IDirect3DRMViewport, DIRECT3DRMVIEWPORT); WIN_TYPES(IDirect3DRMFrame, DIRECT3DRMFRAME); WIN_TYPES(IDirect3DRMVisual, DIRECT3DRMVISUAL); WIN_TYPES(IDirect3DRMMesh, DIRECT3DRMMESH); WIN_TYPES(IDirect3DRMMeshBuilder, DIRECT3DRMMESHBUILDER); WIN_TYPES(IDirect3DRMFace, DIRECT3DRMFACE); WIN_TYPES(IDirect3DRMLight, DIRECT3DRMLIGHT); WIN_TYPES(IDirect3DRMTexture, DIRECT3DRMTEXTURE); WIN_TYPES(IDirect3DRMWrap, DIRECT3DRMWRAP); WIN_TYPES(IDirect3DRMMaterial, DIRECT3DRMMATERIAL); WIN_TYPES(IDirect3DRMAnimation, DIRECT3DRMANIMATION); WIN_TYPES(IDirect3DRMAnimationSet, DIRECT3DRMANIMATIONSET); WIN_TYPES(IDirect3DRMUserVisual, DIRECT3DRMUSERVISUAL); WIN_TYPES(IDirect3DRMShadow, DIRECT3DRMSHADOW); WIN_TYPES(IDirect3DRMArray, DIRECT3DRMOBJECTARRAY); WIN_TYPES(IDirect3DRMDeviceArray, DIRECT3DRMDEVICEARRAY); WIN_TYPES(IDirect3DRMFaceArray, DIRECT3DRMFACEARRAY); WIN_TYPES(IDirect3DRMViewportArray, DIRECT3DRMVIEWPORTARRAY); WIN_TYPES(IDirect3DRMFrameArray, DIRECT3DRMFRAMEARRAY); WIN_TYPES(IDirect3DRMVisualArray, DIRECT3DRMVISUALARRAY); WIN_TYPES(IDirect3DRMPickedArray, DIRECT3DRMPICKEDARRAY); WIN_TYPES(IDirect3DRMLightArray, DIRECT3DRMLIGHTARRAY); DEFINE_GUID(CLSID_CDirect3DRMDevice, 0x4fa3568e, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(CLSID_CDirect3DRMViewport, 0x4fa3568f, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(CLSID_CDirect3DRMFrame, 0x4fa35690, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(CLSID_CDirect3DRMMesh, 0x4fa35691, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(CLSID_CDirect3DRMMeshBuilder, 0x4fa35692, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(CLSID_CDirect3DRMFace, 0x4fa35693, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(CLSID_CDirect3DRMLight, 0x4fa35694, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(CLSID_CDirect3DRMTexture, 0x4fa35695, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(CLSID_CDirect3DRMWrap, 0x4fa35696, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(CLSID_CDirect3DRMMaterial, 0x4fa35697, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(CLSID_CDirect3DRMAnimation, 0x4fa35698, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(CLSID_CDirect3DRMAnimationSet, 0x4fa35699, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(CLSID_CDirect3DRMUserVisual, 0x4fa3569a, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(CLSID_CDirect3DRMShadow, 0x4fa3569b, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMObject, 0xeb16cb00, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMDevice, 0xe9e19280, 0x6e05, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMViewport, 0xeb16cb02, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMFrame, 0xeb16cb03, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMVisual, 0xeb16cb04, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMMesh, 0xa3a80d01, 0x6e12, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMMeshBuilder, 0xa3a80d02, 0x6e12, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMFace, 0xeb16cb07, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMLight, 0xeb16cb08, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMTexture, 0xeb16cb09, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMWrap, 0xeb16cb0a, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMMaterial, 0xeb16cb0b, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMAnimation, 0xeb16cb0d, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMAnimationSet, 0xeb16cb0e, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMDeviceArray, 0xeb16cb10, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMViewportArray, 0xeb16cb11, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMFrameArray, 0xeb16cb12, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMVisualArray, 0xeb16cb13, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMLightArray, 0xeb16cb14, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMPickedArray, 0xeb16cb16, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMFaceArray, 0xeb16cb17, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMUserVisual, 0x59163de0, 0x6d43, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRMShadow, 0xaf359780, 0x6ba3, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); typedef void (CDECL *D3DRMOBJECTCALLBACK)(LPDIRECT3DRMOBJECT obj, LPVOID arg); typedef void (CDECL *D3DRMFRAMEMOVECALLBACK)(LPDIRECT3DRMFRAME obj, LPVOID arg, D3DVALUE delta); typedef void (CDECL *D3DRMUPDATECALLBACK)(LPDIRECT3DRMDEVICE obj, LPVOID arg, int, LPD3DRECT); typedef int (CDECL *D3DRMUSERVISUALCALLBACK)(LPDIRECT3DRMUSERVISUAL,LPVOID,D3DRMUSERVISUALREASON,LPDIRECT3DRMDEVICE,LPDIRECT3DRMVIEWPORT); typedef HRESULT (CDECL *D3DRMLOADTEXTURECALLBACK)(char *,void *,LPDIRECT3DRMTEXTURE *); typedef void (CDECL *D3DRMLOADCALLBACK) (LPDIRECT3DRMOBJECT,REFIID,LPVOID); typedef struct _D3DRMPICKDESC { ULONG ulFaceIdx; LONG lGroupIdx; D3DVECTOR vPosition; } D3DRMPICKDESC, *LPD3DRMPICKDESC; #undef INTERFACE #define INTERFACE IDirect3DRMObject DECLARE_INTERFACE_(IDirect3DRMObject, IUnknown) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE); }; #undef INTERFACE #define INTERFACE IDirect3DRMVisual DECLARE_INTERFACE_(IDirect3DRMVisual, IDirect3DRMObject) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE); }; #undef INTERFACE #define INTERFACE IDirect3DRMDevice DECLARE_INTERFACE_(IDirect3DRMDevice, IDirect3DRMObject) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE); STDMETHOD(Init)(THIS_ ULONG width, ULONG height) PURE; STDMETHOD(InitFromD3D)(THIS_ LPDIRECT3D lpD3D, LPDIRECT3DDEVICE lpD3DDev) PURE; STDMETHOD(InitFromClipper)(THIS_ LPDIRECTDRAWCLIPPER lpDDClipper, LPGUID lpGUID, int width, int height) PURE; STDMETHOD(Update)(THIS) PURE; STDMETHOD(AddUpdateCallback)(THIS_ D3DRMUPDATECALLBACK, LPVOID arg) PURE; STDMETHOD(DeleteUpdateCallback)(THIS_ D3DRMUPDATECALLBACK, LPVOID arg) PURE; STDMETHOD(SetBufferCount)(THIS_ DWORD) PURE; STDMETHOD_(DWORD, GetBufferCount)(THIS) PURE; STDMETHOD(SetDither)(THIS_ BOOL) PURE; STDMETHOD(SetShades)(THIS_ DWORD) PURE; STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE; STDMETHOD(SetTextureQuality)(THIS_ D3DRMTEXTUREQUALITY) PURE; STDMETHOD(GetViewports)(THIS_ LPDIRECT3DRMVIEWPORTARRAY *return_views) PURE; STDMETHOD_(BOOL, GetDither)(THIS) PURE; STDMETHOD_(DWORD, GetShades)(THIS) PURE; STDMETHOD_(DWORD, GetHeight)(THIS) PURE; STDMETHOD_(DWORD, GetWidth)(THIS) PURE; STDMETHOD_(DWORD, GetTrianglesDrawn)(THIS) PURE; STDMETHOD_(DWORD, GetWireframeOptions)(THIS) PURE; STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE; STDMETHOD_(D3DCOLORMODEL, GetColorModel)(THIS) PURE; STDMETHOD_(D3DRMTEXTUREQUALITY, GetTextureQuality)(THIS) PURE; STDMETHOD(GetDirect3DDevice)(THIS_ LPDIRECT3DDEVICE *) PURE; }; #undef INTERFACE #define INTERFACE IDirect3DRMViewport DECLARE_INTERFACE_(IDirect3DRMViewport, IDirect3DRMObject) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE); STDMETHOD(Init)(THIS_ LPDIRECT3DRMDEVICE d,LPDIRECT3DRMFRAME c,DWORD x,DWORD y,DWORD w,DWORD h) PURE; STDMETHOD(Clear)(THIS) PURE; STDMETHOD(Render)(THIS_ LPDIRECT3DRMFRAME) PURE; STDMETHOD(SetFront)(THIS_ D3DVALUE) PURE; STDMETHOD(SetBack)(THIS_ D3DVALUE) PURE; STDMETHOD(SetField)(THIS_ D3DVALUE) PURE; STDMETHOD(SetUniformScaling)(THIS_ BOOL) PURE; STDMETHOD(SetCamera)(THIS_ LPDIRECT3DRMFRAME) PURE; STDMETHOD(SetProjection)(THIS_ D3DRMPROJECTIONTYPE) PURE; STDMETHOD(Transform)(THIS_ D3DRMVECTOR4D *d, D3DVECTOR *s) PURE; STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DRMVECTOR4D *s) PURE; STDMETHOD(Configure)(THIS_ LONG x, LONG y, DWORD width, DWORD height) PURE; STDMETHOD(ForceUpdate)(THIS_ DWORD x1, DWORD y1, DWORD x2, DWORD y2) PURE; STDMETHOD(SetPlane)(THIS_ D3DVALUE left, D3DVALUE right, D3DVALUE bottom, D3DVALUE top) PURE; STDMETHOD(GetCamera)(THIS_ LPDIRECT3DRMFRAME *) PURE; STDMETHOD(GetDevice)(THIS_ LPDIRECT3DRMDEVICE *) PURE; STDMETHOD(GetPlane)(THIS_ D3DVALUE *left, D3DVALUE *right, D3DVALUE *bottom, D3DVALUE *top) PURE; STDMETHOD(Pick)(THIS_ LONG x, LONG y, LPDIRECT3DRMPICKEDARRAY *return_visuals) PURE; STDMETHOD_(BOOL, GetUniformScaling)(THIS) PURE; STDMETHOD_(LONG, GetX)(THIS) PURE; STDMETHOD_(LONG, GetY)(THIS) PURE; STDMETHOD_(DWORD, GetWidth)(THIS) PURE; STDMETHOD_(DWORD, GetHeight)(THIS) PURE; STDMETHOD_(D3DVALUE, GetField)(THIS) PURE; STDMETHOD_(D3DVALUE, GetBack)(THIS) PURE; STDMETHOD_(D3DVALUE, GetFront)(THIS) PURE; STDMETHOD_(D3DRMPROJECTIONTYPE, GetProjection)(THIS) PURE; STDMETHOD(GetDirect3DViewport)(THIS_ LPDIRECT3DVIEWPORT *) PURE; }; #undef INTERFACE #define INTERFACE IDirect3DRMFrame DECLARE_INTERFACE_(IDirect3DRMFrame, IDirect3DRMVisual) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE); STDMETHOD(AddChild)(THIS_ LPDIRECT3DRMFRAME child) PURE; STDMETHOD(AddLight)(THIS_ LPDIRECT3DRMLIGHT) PURE; STDMETHOD(AddMoveCallback)(THIS_ D3DRMFRAMEMOVECALLBACK, VOID *arg) PURE; STDMETHOD(AddTransform)(THIS_ D3DRMCOMBINETYPE, D3DRMMATRIX4D) PURE; STDMETHOD(AddTranslation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(AddScale)(THIS_ D3DRMCOMBINETYPE, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE; STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; STDMETHOD(AddVisual)(THIS_ LPDIRECT3DRMVISUAL) PURE; STDMETHOD(GetChildren)(THIS_ LPDIRECT3DRMFRAMEARRAY *children) PURE; STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE; STDMETHOD(GetLights)(THIS_ LPDIRECT3DRMLIGHTARRAY *lights) PURE; STDMETHOD_(D3DRMMATERIALMODE, GetMaterialMode)(THIS) PURE; STDMETHOD(GetParent)(THIS_ LPDIRECT3DRMFRAME *) PURE; STDMETHOD(GetPosition)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR return_position) PURE; STDMETHOD(GetRotation)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR axis, LPD3DVALUE return_theta) PURE; STDMETHOD(GetScene)(THIS_ LPDIRECT3DRMFRAME *) PURE; STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE; STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE *) PURE; STDMETHOD(GetTransform)(THIS_ D3DRMMATRIX4D return_matrix) PURE; STDMETHOD(GetVelocity)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR return_velocity, BOOL with_rotation) PURE; STDMETHOD(GetOrientation)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR dir, LPD3DVECTOR up) PURE; STDMETHOD(GetVisuals)(THIS_ LPDIRECT3DRMVISUALARRAY *visuals) PURE; STDMETHOD(GetTextureTopology)(THIS_ BOOL *wrap_u, BOOL *wrap_v) PURE; STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE; STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURECALLBACK, LPVOID lpArg)PURE; STDMETHOD(LookAt)(THIS_ LPDIRECT3DRMFRAME target, LPDIRECT3DRMFRAME reference, D3DRMFRAMECONSTRAINT) PURE; STDMETHOD(Move)(THIS_ D3DVALUE delta) PURE; STDMETHOD(DeleteChild)(THIS_ LPDIRECT3DRMFRAME) PURE; STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DRMLIGHT) PURE; STDMETHOD(DeleteMoveCallback)(THIS_ D3DRMFRAMEMOVECALLBACK, VOID *arg) PURE; STDMETHOD(DeleteVisual)(THIS_ LPDIRECT3DRMVISUAL) PURE; STDMETHOD_(D3DCOLOR, GetSceneBackground)(THIS) PURE; STDMETHOD(GetSceneBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE *) PURE; STDMETHOD_(D3DCOLOR, GetSceneFogColor)(THIS) PURE; STDMETHOD_(BOOL, GetSceneFogEnable)(THIS) PURE; STDMETHOD_(D3DRMFOGMODE, GetSceneFogMode)(THIS) PURE; STDMETHOD(GetSceneFogParams)(THIS_ D3DVALUE *return_start, D3DVALUE *return_end, D3DVALUE *return_density) PURE; STDMETHOD(SetSceneBackground)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD(SetSceneBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE; STDMETHOD(SetSceneBackgroundImage)(THIS_ LPDIRECT3DRMTEXTURE) PURE; STDMETHOD(SetSceneFogEnable)(THIS_ BOOL) PURE; STDMETHOD(SetSceneFogColor)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetSceneFogMode)(THIS_ D3DRMFOGMODE) PURE; STDMETHOD(SetSceneFogParams)(THIS_ D3DVALUE start, D3DVALUE end, D3DVALUE density) PURE; STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD_(D3DRMZBUFFERMODE, GetZbufferMode)(THIS) PURE; STDMETHOD(SetMaterialMode)(THIS_ D3DRMMATERIALMODE) PURE; STDMETHOD(SetOrientation)(THIS_ LPDIRECT3DRMFRAME r, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,D3DVALUE ux,D3DVALUE uy,D3DVALUE uz) PURE; STDMETHOD(SetPosition)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(SetRotation)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; STDMETHOD(SetSortMode)(THIS_ D3DRMSORTMODE) PURE; STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE; STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE; STDMETHOD(SetVelocity)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation) PURE; STDMETHOD(SetZbufferMode)(THIS_ D3DRMZBUFFERMODE) PURE; STDMETHOD(Transform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE; }; #undef INTERFACE #define INTERFACE IDirect3DRMMesh DECLARE_INTERFACE_(IDirect3DRMMesh, IDirect3DRMVisual) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE); STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE; STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE; STDMETHOD(GetBox)(THIS_ D3DRMBOX *) PURE; STDMETHOD(AddGroup)(THIS_ unsigned vCount, unsigned fCount, unsigned vPerFace, unsigned *fData, D3DRMGROUPINDEX *returnId) PURE; STDMETHOD(SetVertices)(THIS_ D3DRMGROUPINDEX id, unsigned index, unsigned count, D3DRMVERTEX *values) PURE; STDMETHOD(SetGroupColor)(THIS_ D3DRMGROUPINDEX id, D3DCOLOR value) PURE; STDMETHOD(SetGroupColorRGB)(THIS_ D3DRMGROUPINDEX id, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD(SetGroupMapping)(THIS_ D3DRMGROUPINDEX id, D3DRMMAPPING value) PURE; STDMETHOD(SetGroupQuality)(THIS_ D3DRMGROUPINDEX id, D3DRMRENDERQUALITY value) PURE; STDMETHOD(SetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMMATERIAL value) PURE; STDMETHOD(SetGroupTexture)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMTEXTURE value) PURE; STDMETHOD_(unsigned, GetGroupCount)(THIS) PURE; STDMETHOD(GetGroup)(THIS_ D3DRMGROUPINDEX id, unsigned *vCount, unsigned *fCount, unsigned *vPerFace, DWORD *fDataSize, unsigned *fData) PURE; STDMETHOD(GetVertices)(THIS_ D3DRMGROUPINDEX id, DWORD index, DWORD count, D3DRMVERTEX *returnPtr) PURE; STDMETHOD_(D3DCOLOR, GetGroupColor)(THIS_ D3DRMGROUPINDEX id) PURE; STDMETHOD_(D3DRMMAPPING, GetGroupMapping)(THIS_ D3DRMGROUPINDEX id) PURE; STDMETHOD_(D3DRMRENDERQUALITY, GetGroupQuality)(THIS_ D3DRMGROUPINDEX id) PURE; STDMETHOD(GetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMMATERIAL *returnPtr) PURE; STDMETHOD(GetGroupTexture)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMTEXTURE *returnPtr) PURE; }; #undef INTERFACE #define INTERFACE IDirect3DRMShadow DECLARE_INTERFACE_(IDirect3DRMShadow, IDirect3DRMVisual) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE); STDMETHOD(Init) ( THIS_ LPDIRECT3DRMVISUAL visual, LPDIRECT3DRMLIGHT light, D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz ) PURE; }; #undef INTERFACE #define INTERFACE IDirect3DRMFace DECLARE_INTERFACE_(IDirect3DRMFace, IDirect3DRMObject) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE); STDMETHOD(AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(AddVertexAndNormalIndexed)(THIS_ DWORD vertex, DWORD normal) PURE; STDMETHOD(SetColorRGB)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE) PURE; STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE; STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE u, D3DVALUE v) PURE; STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE; STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE; STDMETHOD(GetVertex)(THIS_ DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) PURE; STDMETHOD(GetVertices)(THIS_ DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals); STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE; STDMETHOD(GetTextureTopology)(THIS_ BOOL *wrap_u, BOOL *wrap_v) PURE; STDMETHOD(GetNormal)(THIS_ D3DVECTOR *) PURE; STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE *) PURE; STDMETHOD(GetMaterial)(THIS_ LPDIRECT3DRMMATERIAL *) PURE; STDMETHOD_(int, GetVertexCount)(THIS) PURE; STDMETHOD_(int, GetVertexIndex)(THIS_ DWORD which) PURE; STDMETHOD_(int, GetTextureCoordinateIndex)(THIS_ DWORD which) PURE; STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE; }; #undef INTERFACE #define INTERFACE IDirect3DRMMeshBuilder DECLARE_INTERFACE_(IDirect3DRMMeshBuilder, IDirect3DRMVisual) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE); STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURECALLBACK, LPVOID lpArg) PURE; STDMETHOD(Save)(THIS_ const char *filename, D3DRMXOFFORMAT, D3DRMSAVEOPTIONS save) PURE; STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE; STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE; STDMETHOD(SetColorSource)(THIS_ D3DRMCOLORSOURCE) PURE; STDMETHOD(GetBox)(THIS_ D3DRMBOX *) PURE; STDMETHOD(GenerateNormals)(THIS) PURE; STDMETHOD_(D3DRMCOLORSOURCE, GetColorSource)(THIS) PURE; STDMETHOD(AddMesh)(THIS_ LPDIRECT3DRMMESH) PURE; STDMETHOD(AddMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER) PURE; STDMETHOD(AddFrame)(THIS_ LPDIRECT3DRMFRAME) PURE; STDMETHOD(AddFace)(THIS_ LPDIRECT3DRMFACE) PURE; STDMETHOD(AddFaces) ( THIS_ DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals, DWORD *data, LPDIRECT3DRMFACEARRAY* ) PURE; STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE; STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE; STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE; STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE; STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE; STDMETHOD(SetPerspective)(THIS_ BOOL) PURE; STDMETHOD(SetVertex)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(SetNormal)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(SetTextureCoordinates)(THIS_ DWORD index, D3DVALUE u, D3DVALUE v) PURE; STDMETHOD(SetVertexColor)(THIS_ DWORD index, D3DCOLOR) PURE; STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD(GetFaces)(THIS_ LPDIRECT3DRMFACEARRAY*) PURE; STDMETHOD(GetVertices) ( THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals, DWORD *face_data_size, DWORD *face_data ) PURE; STDMETHOD(GetTextureCoordinates)(THIS_ DWORD index, D3DVALUE *u, D3DVALUE *v) PURE; STDMETHOD_(int, AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD_(int, AddNormal)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(CreateFace)(THIS_ LPDIRECT3DRMFACE*) PURE; STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE; STDMETHOD_(BOOL, GetPerspective)(THIS) PURE; STDMETHOD_(int, GetFaceCount)(THIS) PURE; STDMETHOD_(int, GetVertexCount)(THIS) PURE; STDMETHOD_(D3DCOLOR, GetVertexColor)(THIS_ DWORD index) PURE; STDMETHOD(CreateMesh)(THIS_ LPDIRECT3DRMMESH*) PURE; }; #undef INTERFACE #define INTERFACE IDirect3DRMLight DECLARE_INTERFACE_(IDirect3DRMLight, IDirect3DRMObject) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE); STDMETHOD(SetType)(THIS_ D3DRMLIGHTTYPE) PURE; STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE; STDMETHOD(SetRange)(THIS_ D3DVALUE) PURE; STDMETHOD(SetUmbra)(THIS_ D3DVALUE) PURE; STDMETHOD(SetPenumbra)(THIS_ D3DVALUE) PURE; STDMETHOD(SetConstantAttenuation)(THIS_ D3DVALUE) PURE; STDMETHOD(SetLinearAttenuation)(THIS_ D3DVALUE) PURE; STDMETHOD(SetQuadraticAttenuation)(THIS_ D3DVALUE) PURE; STDMETHOD_(D3DVALUE, GetRange)(THIS) PURE; STDMETHOD_(D3DVALUE, GetUmbra)(THIS) PURE; STDMETHOD_(D3DVALUE, GetPenumbra)(THIS) PURE; STDMETHOD_(D3DVALUE, GetConstantAttenuation)(THIS) PURE; STDMETHOD_(D3DVALUE, GetLinearAttenuation)(THIS) PURE; STDMETHOD_(D3DVALUE, GetQuadraticAttenuation)(THIS) PURE; STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE; STDMETHOD_(D3DRMLIGHTTYPE, GetType)(THIS) PURE; STDMETHOD(SetEnableFrame)(THIS_ LPDIRECT3DRMFRAME) PURE; STDMETHOD(GetEnableFrame)(THIS_ LPDIRECT3DRMFRAME*) PURE; }; #undef INTERFACE #define INTERFACE IDirect3DRMTexture DECLARE_INTERFACE_(IDirect3DRMTexture, IDirect3DRMVisual) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE); STDMETHOD(InitFromFile)(THIS_ const char *filename) PURE; STDMETHOD(InitFromSurface)(THIS_ LPDIRECTDRAWSURFACE lpDDS) PURE; STDMETHOD(InitFromResource)(THIS_ HRSRC) PURE; STDMETHOD(Changed)(THIS_ BOOL pixels, BOOL palette) PURE; STDMETHOD(SetColors)(THIS_ DWORD) PURE; STDMETHOD(SetShades)(THIS_ DWORD) PURE; STDMETHOD(SetDecalSize)(THIS_ D3DVALUE width, D3DVALUE height) PURE; STDMETHOD(SetDecalOrigin)(THIS_ LONG x, LONG y) PURE; STDMETHOD(SetDecalScale)(THIS_ DWORD) PURE; STDMETHOD(SetDecalTransparency)(THIS_ BOOL) PURE; STDMETHOD(SetDecalTransparentColor)(THIS_ D3DCOLOR) PURE; STDMETHOD(GetDecalSize)(THIS_ D3DVALUE *width_return, D3DVALUE *height_return) PURE; STDMETHOD(GetDecalOrigin)(THIS_ LONG *x_return, LONG *y_return) PURE; STDMETHOD_(D3DRMIMAGE *, GetImage)(THIS) PURE; STDMETHOD_(DWORD, GetShades)(THIS) PURE; STDMETHOD_(DWORD, GetColors)(THIS) PURE; STDMETHOD_(DWORD, GetDecalScale)(THIS) PURE; STDMETHOD_(BOOL, GetDecalTransparency)(THIS) PURE; STDMETHOD_(D3DCOLOR, GetDecalTransparentColor)(THIS) PURE; }; #undef INTERFACE #define INTERFACE IDirect3DRMWrap DECLARE_INTERFACE_(IDirect3DRMWrap, IDirect3DRMObject) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE); STDMETHOD(Init) ( THIS_ D3DRMWRAPTYPE, LPDIRECT3DRMFRAME ref, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv ) PURE; STDMETHOD(Apply)(THIS_ LPDIRECT3DRMOBJECT) PURE; STDMETHOD(ApplyRelative)(THIS_ LPDIRECT3DRMFRAME frame, LPDIRECT3DRMOBJECT) PURE; }; #undef INTERFACE #define INTERFACE IDirect3DRMMaterial DECLARE_INTERFACE_(IDirect3DRMMaterial, IDirect3DRMObject) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE); STDMETHOD(SetPower)(THIS_ D3DVALUE power) PURE; STDMETHOD(SetSpecular)(THIS_ D3DVALUE r, D3DVALUE g, D3DVALUE b) PURE; STDMETHOD(SetEmissive)(THIS_ D3DVALUE r, D3DVALUE g, D3DVALUE b) PURE; STDMETHOD_(D3DVALUE, GetPower)(THIS) PURE; STDMETHOD(GetSpecular)(THIS_ D3DVALUE* r, D3DVALUE* g, D3DVALUE* b) PURE; STDMETHOD(GetEmissive)(THIS_ D3DVALUE* r, D3DVALUE* g, D3DVALUE* b) PURE; }; #undef INTERFACE #define INTERFACE IDirect3DRMAnimation DECLARE_INTERFACE_(IDirect3DRMAnimation, IDirect3DRMObject) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE); STDMETHOD(SetOptions)(THIS_ D3DRMANIMATIONOPTIONS flags) PURE; STDMETHOD(AddRotateKey)(THIS_ D3DVALUE time, D3DRMQUATERNION *q) PURE; STDMETHOD(AddPositionKey)(THIS_ D3DVALUE time, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(AddScaleKey)(THIS_ D3DVALUE time, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; STDMETHOD(DeleteKey)(THIS_ D3DVALUE time) PURE; STDMETHOD(SetFrame)(THIS_ LPDIRECT3DRMFRAME frame) PURE; STDMETHOD(SetTime)(THIS_ D3DVALUE time) PURE; STDMETHOD_(D3DRMANIMATIONOPTIONS, GetOptions)(THIS) PURE; }; #undef INTERFACE #define INTERFACE IDirect3DRMAnimationSet DECLARE_INTERFACE_(IDirect3DRMAnimationSet, IDirect3DRMObject) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE); STDMETHOD(AddAnimation)(THIS_ LPDIRECT3DRMANIMATION aid) PURE; STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURECALLBACK, LPVOID lpArg, LPDIRECT3DRMFRAME parent)PURE; STDMETHOD(DeleteAnimation)(THIS_ LPDIRECT3DRMANIMATION aid) PURE; STDMETHOD(SetTime)(THIS_ D3DVALUE time) PURE; }; #undef INTERFACE #define INTERFACE IDirect3DRMUserVisual DECLARE_INTERFACE_(IDirect3DRMUserVisual, IDirect3DRMVisual) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE); STDMETHOD(Init)(THIS_ D3DRMUSERVISUALCALLBACK fn, void *arg) PURE; }; #undef INTERFACE #define INTERFACE IDirect3DRMArray DECLARE_INTERFACE_(IDirect3DRMArray, IUnknown) { IUNKNOWN_METHODS(PURE); STDMETHOD_(DWORD, GetSize)(THIS) PURE; }; #undef INTERFACE #define INTERFACE IDirect3DRMDeviceArray DECLARE_INTERFACE_(IDirect3DRMDeviceArray, IDirect3DRMArray) { IUNKNOWN_METHODS(PURE); STDMETHOD_(DWORD, GetSize)(THIS) PURE; STDMETHOD(GetElement)(THIS_ DWORD index, LPDIRECT3DRMDEVICE *) PURE; }; #undef INTERFACE #define INTERFACE IDirect3DRMFrameArray DECLARE_INTERFACE_(IDirect3DRMFrameArray, IDirect3DRMArray) { IUNKNOWN_METHODS(PURE); STDMETHOD_(DWORD, GetSize)(THIS) PURE; STDMETHOD(GetElement)(THIS_ DWORD index, LPDIRECT3DRMFRAME *) PURE; }; #undef INTERFACE #define INTERFACE IDirect3DRMViewportArray DECLARE_INTERFACE_(IDirect3DRMViewportArray, IDirect3DRMArray) { IUNKNOWN_METHODS(PURE); STDMETHOD_(DWORD, GetSize)(THIS) PURE; STDMETHOD(GetElement)(THIS_ DWORD index, LPDIRECT3DRMVIEWPORT *) PURE; }; #undef INTERFACE #define INTERFACE IDirect3DRMVisualArray DECLARE_INTERFACE_(IDirect3DRMVisualArray, IDirect3DRMArray) { IUNKNOWN_METHODS(PURE); STDMETHOD_(DWORD, GetSize)(THIS) PURE; STDMETHOD(GetElement)(THIS_ DWORD index, LPDIRECT3DRMVISUAL *) PURE; }; #undef INTERFACE #define INTERFACE IDirect3DRMPickedArray DECLARE_INTERFACE_(IDirect3DRMPickedArray, IDirect3DRMArray) { IUNKNOWN_METHODS(PURE); STDMETHOD_(DWORD, GetSize)(THIS) PURE; STDMETHOD(GetPick)(THIS_ DWORD index, LPDIRECT3DRMVISUAL *, LPDIRECT3DRMFRAMEARRAY *, LPD3DRMPICKDESC) PURE; }; #undef INTERFACE #define INTERFACE IDirect3DRMLightArray DECLARE_INTERFACE_(IDirect3DRMLightArray, IDirect3DRMArray) { IUNKNOWN_METHODS(PURE); STDMETHOD_(DWORD, GetSize)(THIS) PURE; STDMETHOD(GetElement)(THIS_ DWORD index, LPDIRECT3DRMLIGHT *) PURE; }; #undef INTERFACE #define INTERFACE IDirect3DRMFaceArray DECLARE_INTERFACE_(IDirect3DRMFaceArray, IDirect3DRMArray) { IUNKNOWN_METHODS(PURE); STDMETHOD_(DWORD, GetSize)(THIS) PURE; STDMETHOD(GetElement)(THIS_ DWORD index, LPDIRECT3DRMFACE *) PURE; }; #endif