Qt Reference Documentation

QML SpringAnimation Element

The SpringAnimation element allows a property to track a value in a spring-like motion. More...

Inherits Animation

  • List of all members, including inherited members
  • Properties

    Detailed Description

    SpringAnimation mimics the oscillatory behavior of a spring, with the appropriate spring constant to control the acceleration and the damping to control how quickly the effect dies away.

    You can also limit the maximum velocity of the animation.

    The following Rectangle moves to the position of the mouse using a SpringAnimation when the mouse is clicked. The use of the Behavior on the x and y values indicates that whenever these values are changed, a SpringAnimation should be applied.

     import QtQuick 1.0
    
     Item {
         width: 300; height: 300
    
         Rectangle {
             id: rect
             width: 50; height: 50
             color: "red"
    
             Behavior on x { SpringAnimation { spring: 2; damping: 0.2 } }
             Behavior on y { SpringAnimation { spring: 2; damping: 0.2 } }
         }
    
         MouseArea {
             anchors.fill: parent
             onClicked: {
                 rect.x = mouse.x - rect.width/2
                 rect.y = mouse.y - rect.height/2
             }
         }
     }

    Like any other animation element, a SpringAnimation can be applied in a number of ways, including transitions, behaviors and property value sources. The QML Animation documentation shows a variety of methods for creating animations.

    See also SmoothedAnimation, QML Animation, Animation basics example, and Clocks example.

    Property Documentation

    damping : real

    This property holds the spring damping value.

    This value describes how quickly the spring-like motion comes to rest. The default value is 0.

    The useful value range is 0 - 1.0. The lower the value, the faster it comes to rest.


    epsilon : real

    This property holds the spring epsilon.

    The epsilon is the rate and amount of change in the value which is close enough to 0 to be considered equal to zero. This will depend on the usage of the value. For pixel positions, 0.25 would suffice. For scale, 0.005 will suffice.

    The default is 0.01. Tuning this value can provide small performance improvements.


    mass : real

    This property holds the "mass" of the property being moved.

    The value is 1.0 by default.

    A greater mass causes slower movement and a greater spring-like motion when an item comes to rest.


    modulus : real

    This property holds the modulus value. The default value is 0.

    Setting a modulus forces the target value to "wrap around" at the modulus. For example, setting the modulus to 360 will cause a value of 370 to wrap around to 10.


    spring : real

    This property describes how strongly the target is pulled towards the source. The default value is 0 (that is, the spring-like motion is disabled).

    The useful value range is 0 - 5.0.

    When this property is set and the velocity value is greater than 0, the velocity limits the maximum speed.


    velocity : real

    This property holds the maximum velocity allowed when tracking the source.

    The default value is 0 (no maximum velocity).


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