Geometry and Space
Contents
Geometry and Space#
Image Geometry#
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Defines the correspondence between voxel coordinates and "world" coordinates, eg, RAS, for an image. |
Cast object to ImageGeometry type. |
Coordinate Space#
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Coordinate space representation. |
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Cast object to coordinate Space. |
Orientation#
Computes the direction cosine matrix corresponding to an orientation. |
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Examines a (3, 3) direction cosine matrix and determines the corresponding orientation, indicating the primary direction of each axis in the 3D matrix. |
Determines primary slice direction string from orientation. |
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Checks an orientation string to ensure it is valid, meaning that all axes are represented exactly once and no invalid characters are present. |